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This makes it a popular choice for rendering photorealistic skin. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. Improved shading and reflections For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material.
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The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera's focal point to be set interactively, simply by clicking on an object. New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. Changes to materials in the Hypershade Material Viewer now update instantly as well. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Interactive look development in V-Ray IPR Look development is quicker and more responsive in V-Ray 3.5 for Maya. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise.
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New additions in VRay 3.5 for Maya include: - Faster rendering with Adaptive Lights V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. Used on recent television and film projects including "The Fate of the Furious," "Beauty and the Beast," and "Stranger Things," this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.
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VRay 3.52.03 for Maya 2017 | 466.3 mb Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 3.5 for Maya 2017, a major update to its Academy Award-winning CPU and GPU production renderer.
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